Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
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@@ -12,7 +12,6 @@ namespace Zennysoft.Ma.Adapter
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calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
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if (!damage.IgnoreElementalResistance)
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calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
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return Mathf.Max(1, calculatedDamage);
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}
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