Item holy and all element implementation, still need to work out some of the math for it

Fix bonus defense for weapons
This commit is contained in:
2026-02-05 10:48:24 -08:00
parent 8a99771491
commit 8ea881edb3
18 changed files with 88 additions and 28 deletions

View File

@@ -1,7 +1,6 @@
[gd_resource type="Resource" script_class="WeaponStats" load_steps=4 format=3 uid="uid://dj6i0em2a3hj8"]
[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://dj6i0em2a3hj8"]
[ext_resource type="Texture2D" uid="uid://cixq2naufiuhv" path="res://src/items/weapons/textures/spaded staff.PNG" id="1_6tifm"]
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="1_n7ptf"]
[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
[resource]
@@ -9,6 +8,7 @@ script = ExtResource("2_w4n0u")
AttackSpeed = 0.75
WeaponElement = 0
WeaponTag = 0
SoundEffect = 23
Name = "Monk's Spade"
Description = "+5 ATK, Slow"
SpawnRate = 0.3
@@ -26,4 +26,3 @@ ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_6tifm")
AudioStream = ExtResource("1_n7ptf")