Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
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@@ -1,7 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=4 format=3 uid="uid://dj6i0em2a3hj8"]
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://dj6i0em2a3hj8"]
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[ext_resource type="Texture2D" uid="uid://cixq2naufiuhv" path="res://src/items/weapons/textures/spaded staff.PNG" id="1_6tifm"]
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[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="1_n7ptf"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
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[resource]
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@@ -9,6 +8,7 @@ script = ExtResource("2_w4n0u")
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AttackSpeed = 0.75
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WeaponElement = 0
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WeaponTag = 0
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SoundEffect = 23
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Name = "Monk's Spade"
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Description = "+5 ATK, Slow"
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SpawnRate = 0.3
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@@ -26,4 +26,3 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_6tifm")
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AudioStream = ExtResource("1_n7ptf")
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