Item holy and all element implementation, still need to work out some of the math for it

Fix bonus defense for weapons
This commit is contained in:
2026-02-05 10:48:24 -08:00
parent 8a99771491
commit 8ea881edb3
18 changed files with 88 additions and 28 deletions

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@@ -55,7 +55,9 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
[Export] public double TelluricResistance { get; set; }
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance);
[Export] public double HolyResistance { get; set; }
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance);
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;