Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
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@@ -55,7 +55,9 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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[Export] public double TelluricResistance { get; set; }
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance);
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[Export] public double HolyResistance { get; set; }
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance);
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[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
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