OW tweaks
This commit is contained in:
@@ -16,11 +16,13 @@
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background_mode = 1
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background_energy_multiplier = 0.0
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ambient_light_source = 2
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ambient_light_energy = 0.0
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tonemap_exposure = 1.47
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ssao_radius = 1.88
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glow_enabled = true
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glow_intensity = 2.0
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glow_strength = 0.7
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glow_bloom = 0.91
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glow_intensity = 2.15
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glow_strength = 0.82
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glow_bloom = 1.0
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glow_blend_mode = 1
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fog_enabled = true
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fog_light_color = Color(0, 0, 0, 1)
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@@ -836,7 +836,7 @@ debug_color = Color(0.937255, 0, 0.623529, 1)
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[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 37.3951, -2.89376, -1.035)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 39.3951, -2.89376, -1.035)
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[node name="ExitSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -868,6 +868,7 @@ environment = SubResource("Environment_c86uk")
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camera_attributes = SubResource("CameraAttributesPractical_ojbcg")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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process_mode = 3
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stream = ExtResource("28_je2oh")
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volume_db = -8.0
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autoplay = true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=591 format=4 uid="uid://dvnc26rebk6o0"]
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[gd_scene load_steps=592 format=4 uid="uid://dvnc26rebk6o0"]
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
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[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
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@@ -16758,7 +16758,7 @@ sky = SubResource("Sky_nfcfh")
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ambient_light_sky_contribution = 0.0
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ambient_light_energy = 0.0
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reflected_light_source = 2
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tonemap_exposure = 0.5
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tonemap_exposure = 0.6
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sdfgi_enabled = true
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sdfgi_min_cell_size = 16.0
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sdfgi_y_scale = 0
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@@ -16767,21 +16767,19 @@ glow_enabled = true
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glow_levels/2 = 0.41
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glow_levels/4 = 2.24
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glow_intensity = 2.6
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glow_strength = 0.21
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glow_strength = 0.25
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glow_bloom = 1.0
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glow_blend_mode = 0
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.001
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adjustment_enabled = true
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adjustment_brightness = 1.2
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adjustment_contrast = 1.05
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adjustment_saturation = 0.9
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adjustment_brightness = 1.1
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adjustment_contrast = 0.98
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_8nnl3"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 17.0
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dof_blur_far_transition = -1.0
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dof_blur_amount = 0.04
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dof_blur_far_distance = 15.22
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dof_blur_amount = 0.06
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[sub_resource type="Gradient" id="Gradient_q2pi3"]
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@@ -17578,7 +17576,7 @@ shape = SubResource("BoxShape3D_b53dq")
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transform = Transform3D(27.9, 0, 0, 0, 27.9, 0, 0, 0, 27.9, -248.608, 139.71, 58.538)
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[node name="BLOCKER1" type="MeshInstance3D" parent="Utility Meshes"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.558139, -0.194005, -0.191518)
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transform = Transform3D(1.325, 0, 0, 0, 1.325, 0, 0, 0, 1.325, 0.466, -3.173, -0.192)
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mesh = SubResource("PlaneMesh_322om")
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skeleton = NodePath("../../Lighting And Environment/DirectionalLight3D")
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@@ -17587,6 +17585,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.10342, -4.29303, -0.517254)
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mesh = SubResource("PlaneMesh_322om")
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skeleton = NodePath("../../Lighting And Environment/DirectionalLight3D")
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[node name="BLOCKER4" type="MeshInstance3D" parent="Utility Meshes"]
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transform = Transform3D(0.0665743, 0.864816, 0.497655, -0.99705, 0.0767538, 0, -0.038197, -0.496187, 0.867375, 1.24075, -3.95802, -2.2074)
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mesh = SubResource("PlaneMesh_322om")
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skeleton = NodePath("../../Lighting And Environment/DirectionalLight3D")
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[node name="BLOCKER3" type="MeshInstance3D" parent="Utility Meshes"]
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transform = Transform3D(0.43369, 0.901062, 0, -0.901062, 0.43369, 0, 0, 0, 1.46, 4.27664, -4.553, 1.395)
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mesh = SubResource("PlaneMesh_322om")
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@@ -17604,7 +17607,7 @@ skeleton = NodePath("../VFX/Overworld_ocean_plane/OCEAN")
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surface_material_override/0 = SubResource("ShaderMaterial_uuhpn")
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[node name="Top Water" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -350.758, -6.31911, 113.556)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -350.758, -2.20991, 113.556)
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mesh = SubResource("PlaneMesh_xwneg")
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[node name="Actors" type="Node3D" parent="."]
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@@ -17621,7 +17624,7 @@ transform = Transform3D(1.11, 0, 0, 0, 1.11, 0, 0, 0, 1.11, 0, 0.179583, 0)
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frame_progress = 0.120696
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[node name="Caretaker of Saints" parent="Actors" instance=ExtResource("80_8isf0")]
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transform = Transform3D(-1.5853, 0, -3.66481, 0, 3.993, 0, 3.66481, 0, -1.5853, -245.674, -2.862, 272.252)
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transform = Transform3D(-1.42252, 0, -3.28851, 0, 3.583, 0, 3.28851, 0, -1.42252, -245.674, -3.417, 272.252)
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[node name="AnimatedSprite3D" parent="Actors/Caretaker of Saints" index="0"]
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texture_filter = 0
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@@ -17813,19 +17816,18 @@ spot_angle = 42.6012
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lighting And Environment"]
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transform = Transform3D(-0.631325, -0.773543, -0.055314, -0.378821, 0.245364, 0.892352, -0.676701, 0.584318, -0.447939, 350.758, 3.90238, -113.556)
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light_color = Color(0.983166, 0.96718, 0.943783, 1)
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light_energy = 2.671
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light_volumetric_fog_energy = 3.299
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light_specular = 0.329
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light_bake_mode = 1
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light_energy = 1.234
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light_volumetric_fog_energy = 7.228
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light_specular = 0.234
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shadow_enabled = true
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shadow_opacity = 0.98
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shadow_blur = 2.437
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shadow_opacity = 0.99
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shadow_blur = 1.419
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directional_shadow_max_distance = 739.4
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Lighting And Environment"]
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transform = Transform3D(20.185, 0, 0, 0, 20.185, 0, 0, 0, 20.185, 118.599, 47.3837, -66.0835)
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radius = 0.832031
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height = 4.42154
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transform = Transform3D(20.185, 0, 0, 0, 20.185, 0, 0, 0, 20.185, 118.599, 42.8541, -66.0835)
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radius = 1.10986
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height = 3.94248
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cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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@@ -17851,12 +17853,12 @@ cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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[node name="SpotLight3D3" type="SpotLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 0.00535818, 0.999986, 0, -0.999986, 0.00535818, 116.319, 40.0846, -62.5124)
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transform = Transform3D(1, 0, 0, 0, -0.107531, 0.994202, 0, -0.994202, -0.107531, 116.319, 40.0846, -62.5124)
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light_energy = 8.623
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shadow_enabled = true
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spot_range = 62.606
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spot_attenuation = 0.32
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spot_angle = 31.3
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spot_angle = 28.5323
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[node name="OmniLight3D" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 195.404, 9.06882, -59.5851)
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