Start demon wall implementation

This commit is contained in:
2025-03-20 02:51:41 -07:00
parent 52e42ea38d
commit 8df8a85429
115 changed files with 18698 additions and 141 deletions

View File

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossRoomB : Node3D, IBossRoom
{
public override void _Notification(int what) => this.Notify(what);
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
public void OnBossFightEnded()
{
}
public void StartBossFight()
{
}
}