Start demon wall implementation
This commit is contained in:
@@ -10,16 +10,16 @@ public partial class BossFloor : Node3D, IDungeonFloor
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Node] private BossRoomA BossFloorA { get; set; } = default!;
|
||||
[Node] private IBossRoom BossFloorRoom { get; set; } = default!;
|
||||
|
||||
public ImmutableList<IDungeonRoom> Rooms => [];
|
||||
|
||||
public void InitializeDungeon()
|
||||
{
|
||||
FloorIsLoaded = true;
|
||||
FloorIsLoaded = true;
|
||||
}
|
||||
|
||||
public bool FloorIsLoaded { get; set; }
|
||||
|
||||
public Transform3D GetPlayerSpawnPoint() => BossFloorA.PlayerSpawn.GlobalTransform;
|
||||
public Transform3D GetPlayerSpawnPoint() => BossFloorRoom.PlayerSpawn.GlobalTransform;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user