Minor fixes, upgrade to 4.4.0-dev4
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@@ -179,11 +179,6 @@ namespace GameJamDungeon
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if (@event.IsActionPressed(GameInputs.Attack))
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PlayerLogic.Input(new PlayerLogic.Input.Attack());
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if (@event.IsActionPressed(GameInputs.Sprint))
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Settings.MoveSpeed *= 4;
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if (@event.IsActionReleased(GameInputs.Sprint))
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Settings.MoveSpeed /= 4;
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}
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public void OnPhysicsProcess(double delta)
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@@ -11,7 +11,7 @@
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[sub_resource type="Resource" id="Resource_btp2w"]
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script = ExtResource("2_xq68d")
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RotationSpeed = 1.5
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MoveSpeed = 3.0
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MoveSpeed = 8.0
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Acceleration = 1.0
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CurrentHP = 100
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MaximumHP = 100
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@@ -99,9 +99,9 @@ step = 0.0833333
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
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_data = {
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"RESET": SubResource("Animation_hcjph"),
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"attack": SubResource("Animation_0jjwv"),
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"explosion": SubResource("Animation_uxo8q")
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&"RESET": SubResource("Animation_hcjph"),
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&"attack": SubResource("Animation_0jjwv"),
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&"explosion": SubResource("Animation_uxo8q")
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}
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[sub_resource type="AtlasTexture" id="AtlasTexture_irupf"]
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@@ -387,7 +387,7 @@ omni_attenuation = 0.27
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_w8l8m")
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&"": SubResource("AnimationLibrary_w8l8m")
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}
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[node name="HealthTimer" type="Timer" parent="."]
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@@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://hepeb1q46ybj"
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uid="uid://brr8uow0xte2o"
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path="res://.godot/imported/tendomaya_face20_tex00.png-b681d471a8f5b5fe143eb3e299e00cfc.ctex"
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metadata={
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"vram_texture": false
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