Minor fixes, upgrade to 4.4.0-dev4
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@@ -34,9 +34,9 @@ public partial class ConsumableItem : Node3D, IUsableItem
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if (ConsumableItemInfo.RaiseVTAmount > 0)
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Game.RaiseVT(ConsumableItemInfo.RaiseVTAmount);
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if (ConsumableItemInfo.HealHPAmount > 0)
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if (ConsumableItemInfo.HealHPAmount > 0 && GameRepo.PlayerData.CurrentHP.Value != GameRepo.PlayerData.MaximumHP.Value)
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Game.HealHP(ConsumableItemInfo.HealHPAmount);
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if (ConsumableItemInfo.HealVTAmount > 0)
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if (ConsumableItemInfo.HealVTAmount > 0 && GameRepo.PlayerData.CurrentVT.Value != GameRepo.PlayerData.MaximumVT.Value)
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Game.HealVT(ConsumableItemInfo.HealVTAmount);
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}
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