Minor fixes, upgrade to 4.4.0-dev4

This commit is contained in:
2024-11-20 20:36:58 -08:00
parent 8d4177f8b1
commit 8ddfe86750
31 changed files with 972 additions and 1029 deletions

View File

@@ -261,10 +261,10 @@ public partial class Game : Node3D, IGame
}
}
public void HealHP(int amountToRaise)
public void HealHP(int amountToRestore)
{
GameRepo.PlayerData.SetCurrentHP(GameRepo.PlayerData.CurrentHP.Value + amountToRaise);
var raiseString = amountToRaise == 1000 ? "MAX" : $"{amountToRaise}";
GameRepo.PlayerData.SetCurrentHP(GameRepo.PlayerData.CurrentHP.Value + amountToRestore);
var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}";
EmitSignal(SignalName.StatRaisedAlert, $"{raiseString}HP Restored.");
}
@@ -278,10 +278,10 @@ public partial class Game : Node3D, IGame
}
}
public void HealVT(int amountToRaise)
public void HealVT(int amountToRestore)
{
GameRepo.PlayerData.SetCurrentVT(GameRepo.PlayerData.CurrentVT.Value + amountToRaise);
var raiseString = amountToRaise == 1000 ? "MAX" : $"{amountToRaise}";
GameRepo.PlayerData.SetCurrentVT(GameRepo.PlayerData.CurrentVT.Value + amountToRestore);
var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}";
EmitSignal(SignalName.StatRaisedAlert, $"{raiseString}VT Restored.");
}