Minor fixes, upgrade to 4.4.0-dev4

This commit is contained in:
2024-11-20 20:36:58 -08:00
parent 8d4177f8b1
commit 8ddfe86750
31 changed files with 972 additions and 1029 deletions

View File

@@ -0,0 +1,37 @@
<Project Sdk="Godot.NET.Sdk/4.4.0-dev.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.3.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.2.23" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="1.7.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.6.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.6.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.4.0" />
<PackageReference Include="SSH.NET" Version="2024.1.0" />
<PackageReference Include="System.IO.Abstractions" Version="21.0.29" />
<PackageReference Include="Zeroconf" Version="3.6.11" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\items\weapons\models\" />
<Folder Include="src\map\dungeon\corridor\" />
<Folder Include="src\ui\dialogue\" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>