Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
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@@ -209,7 +209,7 @@ public class EffectService
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var roomsGodotCollection = new Godot.Collections.Array<MonsterRoom>(validRooms);
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var randomRoom = roomsGodotCollection.PickRandom();
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var spawnPoint = randomRoom.PlayerSpawn;
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player.TeleportPlayer((spawnPoint.Rotation, spawnPoint.Position));
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player.TeleportPlayer((spawnPoint.Rotation, new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z)));
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SfxDatabase.Instance.Play(SoundEffect.TeleportToRandomRoom);
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}
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