Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
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@@ -84,18 +84,12 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
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public virtual void PlayIdleAnimation()
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{
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if (!AnimationTree.HasAnimation("idle_front"))
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return;
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_walkSFX.Stop();
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_stateMachine.Travel(_idleName, false);
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}
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public virtual void PlayWalkAnimation()
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{
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if (!AnimationTree.HasAnimation("idle_front_walking"))
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return;
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if (!_walkSFX.Playing)
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_walkSFX.Play();
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_stateMachine.Travel(_walkingName, false);
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