Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
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@@ -207,7 +207,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints);
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var randomSpawnPoint = spawnPointsGodotCollection.PickRandom();
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GlobalPosition = randomSpawnPoint.GlobalPosition;
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GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, 0, randomSpawnPoint.GlobalPosition.Y);
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_previousPosition = GlobalPosition;
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if (this is IHavePatrolBehavior patrolEnemy)
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