Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file

This commit is contained in:
2026-02-06 03:24:34 -08:00
parent 70a33d68cf
commit 8dd194a202
44 changed files with 125 additions and 53 deletions

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@@ -207,7 +207,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints);
var randomSpawnPoint = spawnPointsGodotCollection.PickRandom();
GlobalPosition = randomSpawnPoint.GlobalPosition;
GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, 0, randomSpawnPoint.GlobalPosition.Y);
_previousPosition = GlobalPosition;
if (this is IHavePatrolBehavior patrolEnemy)