Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
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@@ -22,6 +22,8 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
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private readonly AutoProp<int> _level;
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public event Action PlayerLevelUp;
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public ExperiencePointsComponent()
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{
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var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
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@@ -57,6 +59,7 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
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var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
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_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
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_expToNextLevel.OnNext(expToNextLevel);
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PlayerLevelUp?.Invoke();
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}
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private int ExpToNextLevelCalculation(int nextLevel)
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