Redesign and reimplement inventory menu

Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
This commit is contained in:
2026-02-11 04:08:42 -08:00
parent 5451f0b31f
commit 8ce38c3c13
51 changed files with 1695 additions and 256 deletions

View File

@@ -1,4 +1,5 @@
using Chickensoft.Introspection;
using Chickensoft.Collections;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Ma.Adapter.Entity;
@@ -17,6 +18,10 @@ public abstract partial class EquipableItem : InventoryItem
public virtual int BonusVT { get; }
[Save("bonus_luck_stats")]
public virtual int BonusLuck { get; }
[Save("equipment_is_glued")]
public bool Glued { get; set; }
[Save("bonus_elemental_resist_stats")]
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
}