Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=67 format=3 uid="uid://igpvnbi8qi6e"]
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[gd_scene load_steps=68 format=3 uid="uid://igpvnbi8qi6e"]
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[ext_resource type="Script" uid="uid://cqm6u7qa8japr" path="res://src/system/Projectile.cs" id="1_pk6yq"]
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[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_d874y"]
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@@ -547,6 +547,8 @@ _data = {
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&"RESET": SubResource("Animation_8qeb2")
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}
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[sub_resource type="SphereShape3D" id="SphereShape3D_pk6yq"]
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[node name="FireReactor" type="Node3D"]
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script = ExtResource("1_pk6yq")
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AttackData = SubResource("Resource_14f5p")
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@@ -581,3 +583,9 @@ root_node = NodePath("../AnimatedSprite3D")
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libraries = {
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&"": SubResource("AnimationLibrary_q8n6h")
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}
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[node name="WallCollision" type="RigidBody3D" parent="Bullet"]
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unique_name_in_owner = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bullet/WallCollision"]
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shape = SubResource("SphereShape3D_pk6yq")
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