Redesign and reimplement inventory menu

Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
This commit is contained in:
2026-02-11 04:08:42 -08:00
parent 5451f0b31f
commit 8ce38c3c13
51 changed files with 1695 additions and 256 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=67 format=3 uid="uid://igpvnbi8qi6e"]
[gd_scene load_steps=68 format=3 uid="uid://igpvnbi8qi6e"]
[ext_resource type="Script" uid="uid://cqm6u7qa8japr" path="res://src/system/Projectile.cs" id="1_pk6yq"]
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_d874y"]
@@ -547,6 +547,8 @@ _data = {
&"RESET": SubResource("Animation_8qeb2")
}
[sub_resource type="SphereShape3D" id="SphereShape3D_pk6yq"]
[node name="FireReactor" type="Node3D"]
script = ExtResource("1_pk6yq")
AttackData = SubResource("Resource_14f5p")
@@ -581,3 +583,9 @@ root_node = NodePath("../AnimatedSprite3D")
libraries = {
&"": SubResource("AnimationLibrary_q8n6h")
}
[node name="WallCollision" type="RigidBody3D" parent="Bullet"]
unique_name_in_owner = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Bullet/WallCollision"]
shape = SubResource("SphereShape3D_pk6yq")