Redesign and reimplement inventory menu

Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
This commit is contained in:
2026-02-11 04:08:42 -08:00
parent 5451f0b31f
commit 8ce38c3c13
51 changed files with 1695 additions and 256 deletions
@@ -0,0 +1,38 @@
[gd_scene load_steps=4 format=3 uid="uid://dqlbkyxqhyqtl"]
[ext_resource type="Script" uid="uid://bou7fk1evvet" path="res://src/items/jewels/Jewel.cs" id="1_sedqc"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_40de3"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"]
size = Vector3(0.898941, 2.34974, 0.86676)
[node name="Jewel" type="RigidBody3D"]
collision_layer = 0
axis_lock_linear_x = true
axis_lock_linear_z = true
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource("1_sedqc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.720724, 0)
shape = SubResource("CapsuleShape3D_40de3")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.49274, 0)
collision_layer = 4
collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.370004, 0)
pixel_size = 0.025
billboard = 2
texture_filter = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965)
shape = SubResource("BoxShape3D_qdeu2")