Redesign and reimplement inventory menu

Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
This commit is contained in:
2026-02-11 04:08:42 -08:00
parent 5451f0b31f
commit 8ce38c3c13
51 changed files with 1695 additions and 256 deletions

View File

@@ -0,0 +1,37 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma;
using Zennysoft.Ma.Adapter;
[Meta(typeof(IAutoNode)), Id("jewel")]
public partial class Jewel : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; }
public void OnReady()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public override int ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public override ItemTag ItemTag => Stats.ItemTag;
public override Texture2D GetTexture() => Stats.Texture;
[Export]
[Save("jewel_stats")]
public JewelStats Stats { get; set; } = new JewelStats();
}