Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
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Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
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Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
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using Chickensoft.Collections;
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namespace Zennysoft.Game.Implementation;
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public interface IStackable
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{
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AutoProp<int> Count { get; }
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void SetCount(int count);
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}
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