Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
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10
Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
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10
Zennysoft.Game.Godot.Implementation/Entity/IStackable.cs
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@@ -0,0 +1,10 @@
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using Chickensoft.Collections;
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namespace Zennysoft.Game.Implementation;
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public interface IStackable
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{
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AutoProp<int> Count { get; }
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void SetCount(int count);
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}
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@@ -13,7 +13,7 @@
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<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
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<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
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