Implementation of saving inventory items (had to resturcture texture loading)

This commit is contained in:
2025-03-04 22:21:18 -08:00
parent d35e81a9a8
commit 8cc6d85265
55 changed files with 797 additions and 727 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=62 format=4 uid="uid://dl6h1djc27ddl"]
[gd_scene load_steps=60 format=4 uid="uid://dl6h1djc27ddl"]
[ext_resource type="Script" uid="uid://c1nhqlem1ew3m" path="res://src/map/dungeon/code/Floor0.cs" id="1_db2o3"]
[ext_resource type="Texture2D" uid="uid://b27ksiyfefb33" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_outside_desert.png" id="2_xh2ej"]
@@ -15,8 +15,6 @@
[ext_resource type="Texture2D" uid="uid://dyufabjcwlago" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_HAND_CYCLE_MOTIF.png" id="13_1i307"]
[ext_resource type="Texture2D" uid="uid://4k6vtn4oip5f" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_TILE4.png" id="14_qqc7i"]
[ext_resource type="Texture2D" uid="uid://cururtxtgylxf" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_COLUMN.jpg" id="15_ojbcg"]
[ext_resource type="PackedScene" uid="uid://d0pl1n1jf77jm" path="res://src/items/effect/EffectItem.tscn" id="16_aqomv"]
[ext_resource type="Resource" uid="uid://c6ecr2cquav3" path="res://src/items/effect/resources/EntropicSeal.tres" id="17_db2o3"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3ubi4"]
shading_mode = 0
@@ -887,7 +885,3 @@ collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 149.05, -4.02862, -1.76389)
shape = SubResource("BoxShape3D_ntxe5")
[node name="EffectItem" parent="." instance=ExtResource("16_aqomv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25212, -2.42406, 0)
_effectItemStats = ExtResource("17_db2o3")