Implementation of saving inventory items (had to resturcture texture loading)

This commit is contained in:
2025-03-04 22:21:18 -08:00
parent d35e81a9a8
commit 8cc6d85265
55 changed files with 797 additions and 727 deletions

View File

@@ -23,7 +23,7 @@ texture = ExtResource("1_1rwq6")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.348749, 0)