Implementation of saving inventory items (had to resturcture texture loading)
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@@ -23,7 +23,7 @@ texture = ExtResource("1_1rwq6")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 4
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.348749, 0)
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