Implementation of saving inventory items (had to resturcture texture loading)
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@@ -1,13 +1,18 @@
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using Godot;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace GameJamDungeon;
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[GlobalClass]
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[Meta, Id("consumable_item_stats")]
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public partial class ConsumableItemStats : InventoryItemStats
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{
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[Export]
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[Save("consumable_item_raise_hp")]
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public int RaiseHPAmount { get; set; } = 0;
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[Export]
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[Save("consumable_item_raise_vt")]
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public int RaiseVTAmount { get; set; } = 0;
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}
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