Implementation of saving inventory items (had to resturcture texture loading)
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@@ -10,8 +10,8 @@ script = ExtResource("1_26bad")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 4
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collision_layer = 4
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collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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