Implementation of saving inventory items (had to resturcture texture loading)

This commit is contained in:
2025-03-04 22:21:18 -08:00
parent d35e81a9a8
commit 8cc6d85265
55 changed files with 797 additions and 727 deletions

View File

@@ -1,17 +1,22 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://c3v6r8s8yruag"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_co7sc"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_co7sc"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_uwbei"]
[resource]
script = ExtResource("1_co7sc")
ATKUp = 0
DEFUp = 0
LUCKUp = 0.0
LuckUp = 0.0
MaxHPUp = 0
MaxVTUp = 0
AccessoryTags = [1]
AccessoryTag = 2
Name = "Mask of the Shunned Goddess"
Description = "Status Effect Immunity"
Texture = ExtResource("1_uwbei")
SpawnRate = 0.1
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTags = Array[int]([])