Implementation of saving inventory items (had to resturcture texture loading)

This commit is contained in:
2025-03-04 22:21:18 -08:00
parent d35e81a9a8
commit 8cc6d85265
55 changed files with 797 additions and 727 deletions

View File

@@ -6,13 +6,12 @@
radius = 0.470016
[node name="Accessory" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
script = ExtResource("1_ikyk2")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 4
collision_layer = 4
collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true