Implementation of saving inventory items (had to resturcture texture loading)
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@@ -6,13 +6,12 @@
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radius = 0.470016
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[node name="Accessory" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
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script = ExtResource("1_ikyk2")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 4
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collision_layer = 4
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collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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