Implementation of saving inventory items (had to resturcture texture loading)

This commit is contained in:
2025-03-04 22:21:18 -08:00
parent d35e81a9a8
commit 8cc6d85265
55 changed files with 797 additions and 727 deletions

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@@ -50,7 +50,7 @@ public partial class InGameAudioLogic
private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
private void OnEquippedItem(IEquipableItem equipableItem) => Output(new Output.PlayEquipSound());
private void OnEquippedItem(EquipableItem equipableItem) => Output(new Output.PlayEquipSound());
private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());