Implementation of saving inventory items (had to resturcture texture loading)
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@@ -50,7 +50,7 @@ public partial class InGameAudioLogic
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private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
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private void OnEquippedItem(IEquipableItem equipableItem) => Output(new Output.PlayEquipSound());
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private void OnEquippedItem(EquipableItem equipableItem) => Output(new Output.PlayEquipSound());
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private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());
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