Add more boxes, implement weapon that gets stronger on lower HP
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@@ -6,7 +6,7 @@
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height = 0.725098
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[sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"]
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size = Vector3(0.778381, 0.929947, 0.731567)
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size = Vector3(0.898941, 2.34974, 0.86676)
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[node name="Armor" type="RigidBody3D"]
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collision_layer = 0
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@@ -36,4 +36,5 @@ texture_filter = 0
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render_priority = 100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965)
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shape = SubResource("BoxShape3D_qdeu2")
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