Add more boxes, implement weapon that gets stronger on lower HP
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@@ -462,6 +462,17 @@ public partial class Game : Node3D, IGame
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foreach (var item in newInventory)
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_player.Inventory.TryAdd(item);
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break;
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case ItemTag.ContainsUnobtainedItem:
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_effectService.GetUnobtainedItem();
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break;
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case ItemTag.ContainsBasicItem:
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_effectService.GetBasicItem<InventoryItem>();
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break;
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case ItemTag.UnequipAllItems:
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_player.EquipmentComponent.Unequip(_player.EquipmentComponent.EquippedWeapon.Value);
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_player.EquipmentComponent.Unequip(_player.EquipmentComponent.EquippedArmor.Value);
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_player.EquipmentComponent.Unequip(_player.EquipmentComponent.EquippedAccessory.Value);
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break;
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}
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}
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