Refactor inventory menu logic
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@@ -1,5 +1,4 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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@@ -8,7 +7,7 @@ public partial class InGameUILogic
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public partial record State
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{
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[Meta]
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public partial record MinimapOpen : State, IGet<Input.HideMinimap>
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public partial record MinimapOpen : Active, IGet<Input.HideMinimap>
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{
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public MinimapOpen()
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{
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