Refactor inventory menu logic

This commit is contained in:
2025-03-07 20:42:56 -08:00
parent d30fa35546
commit 8a61104868
19 changed files with 94 additions and 160 deletions

View File

@@ -7,9 +7,10 @@ public partial class InGameUILogic
public partial record State
{
[Meta]
public partial record Active : State, IGet<Input.ShowMinimap>
public partial record Active : State, IGet<Input.ShowMinimap>, IGet<Input.ShowInventory>
{
public Transition On(in Input.ShowMinimap input) => To<MinimapOpen>();
public Transition On(in Input.ShowInventory input) => To<InventoryOpen>();
}
}
}