Refactor inventory menu logic
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@@ -8,7 +8,9 @@ public partial class InGameUILogic
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public readonly record struct AnnounceMessageOnMainScreen(string Message);
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public readonly record struct AnnounceMessageInInventory(string Message);
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public readonly record struct RemoveItemFromInventory(IInventoryItem Item);
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public readonly record struct DisplayMinimap();
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public readonly record struct HideMinimap();
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public readonly record struct DisplayMinimap;
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public readonly record struct HideMinimap;
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public readonly record struct ShowInventory;
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public readonly record struct HideInventory;
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}
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}
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