Refactor inventory menu logic

This commit is contained in:
2025-03-07 20:42:56 -08:00
parent d30fa35546
commit 8a61104868
19 changed files with 94 additions and 160 deletions

View File

@@ -1,25 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public partial class GameLogic
{
public partial record State
{
[Meta]
public partial record InventoryOpened : Playing, IGet<Input.CloseInventory>
{
public InventoryOpened()
{
this.OnEnter(() => { Get<IGameRepo>().Pause(); Output(new Output.OpenInventory()); });
this.OnExit(() => { Get<IGameRepo>().Resume(); Output(new Output.CloseInventory()); });
}
public Transition On(in Input.CloseInventory input)
{
return To<Playing>();
}
}
}
}

View File

@@ -1,5 +1,4 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
@@ -9,7 +8,6 @@ public partial class GameLogic
{
[Meta]
public partial record Playing : State,
IGet<Input.OpenInventory>,
IGet<Input.GameOver>,
IGet<Input.AskForTeleport>,
IGet<Input.PauseGame>,
@@ -22,9 +20,6 @@ public partial class GameLogic
public void OnEnded() => Input(new Input.GameOver());
public Transition On(in Input.OpenInventory input) => To<InventoryOpened>();
public Transition On(in Input.GameOver input) => To<Quit>();
public Transition On(in Input.AskForTeleport input) => To<AskForTeleport>();