Refactor inventory menu logic
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@@ -12,16 +12,8 @@ public partial class GameLogic
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public readonly record struct ExitPauseMenu;
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public readonly record struct OpenInventory;
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public readonly record struct CloseInventory;
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public readonly record struct SetPauseMode(bool IsPaused);
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public readonly record struct ShowMiniMap;
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public readonly record struct HideMiniMap;
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public readonly record struct ShowLostScreen;
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public readonly record struct ExitLostScreen;
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