Refactor inventory menu logic

This commit is contained in:
2025-03-07 20:42:56 -08:00
parent d30fa35546
commit 8a61104868
19 changed files with 94 additions and 160 deletions

View File

@@ -266,11 +266,6 @@ public partial class Player : CharacterBody3D, IPlayer
PlayerLogic.Input(new PlayerLogic.Input.Attack());
}
public void ToggleInventory()
{
Game.ToggleInventory();
}
public void PlayerPause()
{
Game.TogglePause();
@@ -396,9 +391,6 @@ public partial class Player : CharacterBody3D, IPlayer
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Inventory))
ToggleInventory();
if (@event.IsActionPressed(GameInputs.Pause))
PlayerPause();