Refactor inventory menu logic
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@@ -266,11 +266,6 @@ public partial class Player : CharacterBody3D, IPlayer
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PlayerLogic.Input(new PlayerLogic.Input.Attack());
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}
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public void ToggleInventory()
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{
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Game.ToggleInventory();
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}
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public void PlayerPause()
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{
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Game.TogglePause();
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@@ -396,9 +391,6 @@ public partial class Player : CharacterBody3D, IPlayer
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Inventory))
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ToggleInventory();
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if (@event.IsActionPressed(GameInputs.Pause))
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PlayerPause();
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