Walking SFX on different materials
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Zennysoft.Game.Abstractions.Audio
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{
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public enum SoundEffect
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{
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HealHP,
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TakeDamage,
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HealVT,
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IncreaseStat,
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DecreaseStat,
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Crit,
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PickupItem,
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PickupFailure,
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OpenInventory,
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MoveUI,
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Equip,
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Unequip,
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SortInventory,
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SelectUI,
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CancelUI,
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LevelUp,
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Transfer,
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RecallEnemies,
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KillHalfEnemies,
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TeleportToRandomRoom,
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TeleportToExit,
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AbsorbHPFromAllEnemies,
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SwapHPAndVT,
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TurnAllEnemiesIntoHealingItems,
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WeaponQuickSlash,
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WeaponSlowSlash,
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WeaponPlasmaSword,
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Eucharistia,
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Buff,
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Debuff,
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Death,
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Glue,
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Identify,
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IdentifyAll,
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Rust,
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FireDamage,
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WaterDamage,
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AirDamage,
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EarthDamage,
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HolyDamage,
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CurseDamage,
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AbsorbHP,
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}
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}
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