Minor visual and collision fixes. 6Z - MAZE collision got moved drastically seemingly.
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File diff suppressed because one or more lines are too long
@@ -53,6 +53,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40.209, -0.146965, 67.371)
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transform = Transform3D(-2, 0, -1.78814e-07, 0, 2, 0, 1.78814e-07, 0, -2, 36.432, 0, 117.503)
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[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.18237, 0)
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[node name="CollisionShape3D3" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D"]
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transform = Transform3D(37.8564, 0, 0, 0, 3.78564, 0, 0, 0, 37.8564, 43.7062, 1.5733, 60.5469)
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@@ -0,0 +1,37 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bf12p7n0pheik"
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path="res://.godot/imported/Cellular Collision.glb-90644fd0c8d9dae1fc73a3d74d15a58f.scn"
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[deps]
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source_file="res://src/map/dungeon/models/Special Floors & Rooms/EX-Cell/Cellular Collision.glb"
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dest_files=["res://.godot/imported/Cellular Collision.glb-90644fd0c8d9dae1fc73a3d74d15a58f.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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