Things are mostly fixed, but dialogue isn't disappearing
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@@ -166,7 +166,7 @@ namespace GameJamDungeon
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PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
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var attackIsPressed = Input.IsActionJustPressed(GameInputs.Attack);
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if (attackIsPressed)
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if (attackIsPressed && !GameRepo.IsWithinDialogueSpace)
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PlayerLogic.Input(new PlayerLogic.Input.Attack());
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MoveAndSlide();
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