Revamp item spawn behavior
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IBaseInventoryItem
|
||||
@@ -7,10 +8,15 @@ public interface IBaseInventoryItem
|
||||
public string ItemName { get; }
|
||||
public string StatDescription { get; }
|
||||
public string FlavorText { get; }
|
||||
public float SpawnRate { get; }
|
||||
public int ThrowDamage { get; }
|
||||
public float ThrowSpeed { get; }
|
||||
public ItemTag ItemTag { get; }
|
||||
|
||||
public abstract Texture2D GetTexture();
|
||||
|
||||
public float SpawnRate { get; }
|
||||
|
||||
public RarityTag RarityTag { get; }
|
||||
|
||||
public IFloorSpawnTable SpawnsOn { get; }
|
||||
}
|
||||
Reference in New Issue
Block a user