Revamp item spawn behavior
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="EffectItemStats" load_steps=3 format=3 uid="uid://uh0ewkeksisf"]
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[gd_resource type="Resource" script_class="EffectItemStats" load_steps=5 format=3 uid="uid://uh0ewkeksisf"]
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[ext_resource type="Texture2D" uid="uid://b7ib7lbtsh55b" path="res://src/items/effect/textures/SpellSignGrandLIbrary.png" id="1_1rb03"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_heel1"]
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[ext_resource type="Script" uid="uid://b5w4iw4iqmxtn" path="res://src/items/effect/EffectItemStats.cs" id="2_heel1"]
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[sub_resource type="Resource" id="Resource_8i8u4"]
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script = ExtResource("1_heel1")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_heel1")
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UsableItemTag = 1
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@@ -11,7 +42,6 @@ InitialCount = 0
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Name = "Spell Sign: Grand Library"
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StatDescription = "Identifies all currently held items."
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FlavorText = "A spell that taps into a deep sea of cultural memory."
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SpawnRate = 0.3
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -28,4 +58,7 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_1rb03")
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RarityTag = 2
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SpawnRate = 0.3
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SpawnsOn = SubResource("Resource_8i8u4")
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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