Revamp item spawn behavior
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="BoxItemStats" load_steps=3 format=3 uid="uid://g3buxgpmjcio"]
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[gd_resource type="Resource" script_class="BoxItemStats" load_steps=5 format=3 uid="uid://g3buxgpmjcio"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_1iwnl"]
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[ext_resource type="Texture2D" uid="uid://bov7t5aijughy" path="res://src/items/box/textures/Fury Box.png" id="1_4alpg"]
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[ext_resource type="Script" uid="uid://vuavr681au06" path="res://src/items/accessory/BoxItemStats.cs" id="2_1iwnl"]
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[sub_resource type="Resource" id="Resource_8i8u4"]
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script = ExtResource("1_1iwnl")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_1iwnl")
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DamageToPlayer = 0
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@@ -12,7 +43,6 @@ FlavorText = "A box used to store weapons.
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The moss-haired legionnaire is often seen harvesting armaments from the halls of the Tower and, after thorough maintenance, sealing them once more in containers much like these.
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"
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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@@ -29,4 +59,7 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 5
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Texture = ExtResource("1_4alpg")
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RarityTag = 2
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SpawnRate = 0.5
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SpawnsOn = SubResource("Resource_8i8u4")
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metadata/_custom_type_script = "uid://vuavr681au06"
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