Revamp item spawn behavior
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://chhxktntl4k8r"]
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=5 format=3 uid="uid://chhxktntl4k8r"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_frqfh"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_oa8jj"]
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[ext_resource type="Texture2D" uid="uid://3acy2gsstq4u" path="res://src/items/armor/textures/Logisticians Garb.png" id="1_sm3rm"]
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[sub_resource type="Resource" id="Resource_8i8u4"]
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script = ExtResource("1_oa8jj")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("1_frqfh")
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_telluricResistance = 0.0
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@@ -18,7 +49,6 @@ StatDescription = "Raises LUCK."
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FlavorText = "Attire donned by a caring, but cunning, leader in the world below.
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At it's height, the temple complex was a haven for the ostracized and the estranged.
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"
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SpawnRate = 0.3
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BonusAttack = 0
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BonusDefense = 6
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BonusLuck = 5
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@@ -35,3 +65,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_sm3rm")
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RarityTag = 1
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SpawnRate = 0.3
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SpawnsOn = SubResource("Resource_8i8u4")
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