Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
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@@ -1,7 +1,5 @@
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using Chickensoft.Collections;
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using Chickensoft.Introspection;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace Zennysoft.Game.Ma;
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