Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
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@@ -1,6 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Game.Ma;
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@@ -22,21 +23,23 @@ public partial class ArmorStats : InventoryItemStats
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[Export]
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[Save("armor_telluric_resistance")]
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public double TelluricResistance { get; set; } = 0;
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private double _telluricResistance { get; set; } = 0;
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[Export]
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[Save("armor_aeolic_resistance")]
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public double AeolicResistance { get; set; } = 0;
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private double _aeolicResistance { get; set; } = 0;
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[Export]
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[Save("armor_hydric_resistance")]
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public double HydricResistance { get; set; } = 0;
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private double _hydricResistance { get; set; } = 0;
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[Export]
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[Save("armor_igneous_resistance")]
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public double IgneousResistance { get; set; } = 0;
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private double _igneousResistance { get; set; } = 0;
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[Export]
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[Save("armor_ferrum_resistance")]
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public double FerrumResistance { get; set; } = 0;
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private double _ferrumResistance { get; set; } = 0;
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance);
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}
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