Inventory pages

This commit is contained in:
2024-09-09 02:53:44 -07:00
parent ad5213a940
commit 847ad13c4b
3 changed files with 78 additions and 5 deletions

View File

@@ -55,7 +55,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
public void PopulateItems()
{
var inventory = GameRepo.InventoryItems.Value;
var numberOfItemsToDisplay = inventory.Count <= _itemsPerPage ? inventory.Count : _itemsPerPage;
var numberOfItemsToDisplay = Mathf.Min(inventory.Count, _itemsPerPage);
var indexToStart = _currentPageNumber == InventoryPageNumber.FirstPage ? 0 : 10;
ForwardArrow.Text = "";
@@ -73,9 +73,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
}
for (var i = indexToStart; i < numberOfItemsToDisplay + indexToStart; i++)
for (var i = 0; i < numberOfItemsToDisplay; i++)
{
var item = inventory.ElementAt(i);
var item = inventory.ElementAt(i + indexToStart);
var itemScene = GD.Load<PackedScene>(ITEM_SLOT_SCENE);
var itemSlot = itemScene.Instantiate<IItemSlot>();
ItemsPage.AddChildEx(itemSlot);
@@ -86,13 +86,30 @@ public partial class InventoryMenu : Control, IInventoryMenu
}
}
public override void _UnhandledInput(InputEvent @event)
{
var inventory = GameRepo.InventoryItems.Value;
if (_currentPageNumber == InventoryPageNumber.FirstPage && inventory.Count > _itemsPerPage && Input.IsActionJustPressed(GameInputs.UiRight))
{
ClearItems();
_currentPageNumber = InventoryPageNumber.SecondPage;
PopulateItems();
}
if (_currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.UiLeft))
{
ClearItems();
_currentPageNumber = InventoryPageNumber.FirstPage;
PopulateItems();
}
}
public void ClearItems()
{
var items = ItemsPage.GetChildren().OfType<ItemSlot>();
foreach (var item in items)
{
ItemsPage.RemoveChild(item);
CallDeferred(nameof(item.QueueFree));
}
}
}