2-24-16 build changes
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@@ -42,9 +42,27 @@ public class ItemReroller
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return rolledItem;
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}
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private Weapon RerollItemInternal(Weapon itemToReroll) => _database.PickItem(itemToReroll);
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private Armor RerollItemInternal(Armor itemToReroll) => _database.PickItem(itemToReroll);
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private Accessory RerollItemInternal(Accessory itemToReroll) => _database.PickItem(itemToReroll);
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private Weapon RerollItemInternal(Weapon itemToReroll)
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{
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var item = _database.PickItem(itemToReroll);
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item.Init();
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return item;
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}
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private Armor RerollItemInternal(Armor itemToReroll)
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{
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var item = _database.PickItem(itemToReroll);
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item.Init();
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return item;
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}
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private Accessory RerollItemInternal(Accessory itemToReroll)
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{
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var item = _database.PickItem(itemToReroll);
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item.Init();
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return item;
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}
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private ConsumableItem RerollItemInternal(ConsumableItem itemToReroll) => _database.PickItem(itemToReroll);
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private ThrowableItem RerollItemInternal(ThrowableItem itemToReroll) => _database.PickItem(itemToReroll);
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private EffectItem RerollItemInternal(EffectItem itemToReroll) => _database.PickItem(itemToReroll);
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