Slightly rework death screen

This commit is contained in:
2025-03-07 23:08:08 -08:00
parent 8a61104868
commit 84570fe87d
9 changed files with 23 additions and 17 deletions

View File

@@ -16,6 +16,6 @@ public partial class PlayerLogic
public readonly record struct AttackAnimationFinished;
public readonly record struct Killed;
public readonly record struct Die;
}
}

View File

@@ -1,6 +1,4 @@
using System.Numerics;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Game.Ma.Implementation;
public partial class PlayerLogic
{

View File

@@ -8,7 +8,7 @@ public partial class PlayerLogic
public partial record State
{
[Meta, Id("player_logic_alive")]
public abstract partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Killed>
public abstract partial record Alive : State, IGet<Input.PhysicsTick>, IGet<Input.Die>
{
public virtual Transition On(in Input.PhysicsTick input)
{
@@ -17,9 +17,10 @@ public partial class PlayerLogic
return ToSelf();
}
public Transition On(in Input.Killed input)
public Transition On(in Input.Die input)
{
GD.Print("Player died");
Get<IGameRepo>().GameEnded();
return To<Dead>();
}
}