Slightly rework death screen
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@@ -8,20 +8,20 @@ public partial class GameLogic
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{
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[Meta]
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public partial record Playing : State,
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IGet<Input.GameOver>,
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IGet<Input.AskForTeleport>,
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IGet<Input.PauseGame>,
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IGet<Input.GoToOverworld>
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{
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public Playing()
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{
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OnAttach(() => Output(new Output.StartGame()));
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OnAttach(() =>
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{
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Output(new Output.StartGame());
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});
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}
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public void OnEnded() => Input(new Input.GameOver());
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public Transition On(in Input.GameOver input) => To<Quit>();
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public Transition On(in Input.AskForTeleport input) => To<AskForTeleport>();
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public Transition On(in Input.PauseGame input) => To<Paused>();
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