Slightly rework death screen
This commit is contained in:
@@ -9,9 +9,9 @@
|
||||
script = ExtResource("2_oln85")
|
||||
CurrentHP = 30.0
|
||||
MaximumHP = 0
|
||||
CurrentAttack = 12
|
||||
CurrentAttack = 15
|
||||
CurrentDefense = 7
|
||||
MaxAttack = 12
|
||||
MaxAttack = 15
|
||||
MaxDefense = 7
|
||||
ExpFromDefeat = 15
|
||||
Luck = 0.05
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
[sub_resource type="Resource" id="Resource_xhsah"]
|
||||
script = ExtResource("2_wrps7")
|
||||
CurrentHP = 50.0
|
||||
MaximumHP = 50.0
|
||||
CurrentAttack = 0
|
||||
MaximumHP = 0
|
||||
CurrentAttack = 15
|
||||
CurrentDefense = 0
|
||||
MaxAttack = 0
|
||||
MaxAttack = 15
|
||||
MaxDefense = 0
|
||||
ExpFromDefeat = 0
|
||||
Luck = 0.05
|
||||
|
||||
@@ -150,6 +150,7 @@ public partial class Player : CharacterBody3D, IPlayer
|
||||
PlayerLogic.Set(this as IPlayer);
|
||||
PlayerLogic.Set(Settings);
|
||||
PlayerLogic.Set(Stats);
|
||||
PlayerLogic.Set(_gameRepo);
|
||||
|
||||
var defaultWeapon = new Weapon();
|
||||
defaultWeapon.ItemStats = _defaultWeapon;
|
||||
@@ -387,7 +388,7 @@ public partial class Player : CharacterBody3D, IPlayer
|
||||
Stats.SetCurrentExp(newCurrentExp);
|
||||
}
|
||||
|
||||
public void Die() => PlayerLogic.Input(new PlayerLogic.Input.Killed());
|
||||
public void Die() => PlayerLogic.Input(new PlayerLogic.Input.Die());
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user