Fix really really really annoying issue with enemy spawns

Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
This commit is contained in:
2026-03-01 17:54:34 -08:00
parent e50035d9c7
commit 840ffe1a9a
6 changed files with 23 additions and 9 deletions

View File

@@ -23,7 +23,6 @@ public partial class PatrolBehavior : Node3D, IBehavior
private Timer _patrolTimer { get; set; } = default!;
private NavigationAgent3D _navigationAgent;
private int _recursiveCounter = 0;
private Vector3 _homePosition;
public Vector3 HomePosition