Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
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@@ -23,7 +23,6 @@ public partial class PatrolBehavior : Node3D, IBehavior
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private Timer _patrolTimer { get; set; } = default!;
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private NavigationAgent3D _navigationAgent;
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private int _recursiveCounter = 0;
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private Vector3 _homePosition;
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public Vector3 HomePosition
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